I want to use Open3D’s GUI module to create a small application with the ability to select points and get them, but I’m having some problems：
Could someone tell me how
gui.scenewidgetpicks points and gets them?
I loaded an OBJ model with
gui.scenewidgetand set it to
Controls.PICK_POINTS, but it didn’t have any effect. Also,
gui.SceneWidgetdoes not have a method to get the selected index.
self._scene = gui.SceneWidget() self._scene.scene = rendering.Open3DScene(w.renderer) self._scene.set_view_controls(gui.SceneWidget.Controls.PICK_POINTS)