Hi,
if we just read and write a GLB/glTF file the object lose his texture:
mesh_in = o3d.io.read_triangle_mesh(inputfile)
o3d.io.write_triangle_mesh(“copy_of_” + inputfile, mesh_in, write_ascii=False, compressed=False,
write_vertex_normals=True, write_vertex_colors=True, write_triangle_uvs=True, print_progress=True)
We tryed all the combination of params with no result.
Some idea?
Thank you