OBJ Mesh to Colored Pointcloud

Hi there!
I have an OBJ mesh with accompanying textures.
I’d like to sample the mesh into a pointcloud with point colors taken from the texture.
When I open the OBJ mesh and visualize it, I get nicely textured/colored mesh as anticipated.
When I sample the mesh into a pointcloud (any method) I get points with all colors = 1.0

Any way to do this?

That’s a good point. We don’t have this functionality for now, but I can imagine implementing this by interpolating the uv coordinates from the mesh per vertex and read the color value inside the texture image to get the color. The color quality can be relatively low though…