I want to use Open3D’s GUI module to create a small application with the ability to select points and get them, but I’m having some problems:
-
Could someone tell me how
gui.scenewidget
picks points and gets them? -
I loaded an OBJ model with
gui.scenewidget
and set it toControls.PICK_POINTS
, but it didn’t have any effect. Also,gui.SceneWidget
does not have a method to get the selected index.
self._scene = gui.SceneWidget()
self._scene.scene = rendering.Open3DScene(w.renderer)
self._scene.set_view_controls(gui.SceneWidget.Controls.PICK_POINTS)
Thanks.